amalwen eres tu?

LosChicos

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I gave you the answer with facts, or did you forget? And I'll do it again. If I want a spot, I can't peck. You have Oren, Heine, Soa, stop messing around, then fill the damn map with guards. Is that what you intend? Have you ever been to a TW? To a raid boss? I cordially invite you, and you'll see that your delusions are nowhere near reality. What bothers me is that these are the top zones. Nobody's talking about not letting people farm, but filling the map with guards? That's just absurd stupidity.

„¿De verdad no tienes nada mejor que hacer que robarle el farm a un jugador que lleva solo unas semanas, o matarlo en PK?“
 

Monika33

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I agree with Elchigon.

If the intention is to help new players, it would make much more sense to place PK guards in lower areas like Oren (my dearest friend with 20 years of experience would appreciate it) or Heine (where PK Guards already are), not in the top farming zones. Right now there are guards in places like Kariks, SoA and Fafurion, which are exactly the areas with the best adena income. That doesn’t really balance the server, it just removes conflict from the places where competition should naturally happen.

Also, as it was mentioned 10x on this forum, the server already punishes PK through the karma system and equip drop, so adding guards on top of that feels like double protection.

I understand that some people just wants to farm peacefully and there are some people who PK just for fun as you already mentioned, that is just risk you hve to take when farming in top zones. But completely removing PK pressure from the best farming spots isn’t a good solution either. There are already safer areas like Chromatic or Isle where people can progress with much lower risk. And If you can take mobs in Fafu, you can freely farm in by guard protected SoA, where is not THAT big difference in adena income.

PK is part of L2. It creates competition for spots, forces interaction between players and keeps the world active. If the most profitable areas are fully protected, a big part of that open-world PvP disappears.

Yes, there is TW and siege every 2 weeks, there is pvp farming zone with only Vangelis farming (zone fine for epaulette, not adena), but events like TW or siege happen only occasionally, and a single PvP zone that is not economically important will not motivate most players to fight there. Players usually fight where the rewards are worth it.

PK pressure in top farming areas is one of the main ways PvP starts in open world. Someone kills a farmer, the clan comes to defend the spot, and suddenly you have real PvP content. Without that possibility, the world becomes much more passive.
 

biestbars

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I agree with Elchigon.

If the intention is to help new players, it would make much more sense to place PK guards in lower areas like Oren (my dearest friend with 20 years of experience would appreciate it) or Heine (where PK Guards already are), not in the top farming zones. Right now there are guards in places like Kariks, SoA and Fafurion, which are exactly the areas with the best adena income. That doesn’t really balance the server, it just removes conflict from the places where competition should naturally happen.

Also, as it was mentioned 10x on this forum, the server already punishes PK through the karma system and equip drop, so adding guards on top of that feels like double protection.

I understand that some people just wants to farm peacefully and there are some people who PK just for fun as you already mentioned, that is just risk you hve to take when farming in top zones. But completely removing PK pressure from the best farming spots isn’t a good solution either. There are already safer areas like Chromatic or Isle where people can progress with much lower risk. And If you can take mobs in Fafu, you can freely farm in by guard protected SoA, where is not THAT big difference in adena income.

PK is part of L2. It creates competition for spots, forces interaction between players and keeps the world active. If the most profitable areas are fully protected, a big part of that open-world PvP disappears.

Yes, there is TW and siege every 2 weeks, there is pvp farming zone with only Vangelis farming (zone fine for epaulette, not adena), but events like TW or siege happen only occasionally, and a single PvP zone that is not economically important will not motivate most players to fight there. Players usually fight where the rewards are worth it.

PK pressure in top farming areas is one of the main ways PvP starts in open world. Someone kills a farmer, the clan comes to defend the spot, and suddenly you have real PvP content. Without that possibility, the world becomes much more passive.
Here, on an autofarm server with at most 50 active players, you’re talking about clan-level PvP content? Guys, I think you need to take off your fantasy glasses and look at reality. There are maybe 20–30 top players here who are actually capable of competing. Everyone else just gets wiped out easily.

The kind of PvP content on the scale you’re describing only exists on servers with 1000+ active players. You’ve been playing here for so long and still haven’t understood that this server (in its current state) simply isn’t suited for the kind of PvP you want—and you’re making it even worse.

You want competition? Then let that competition grow long enough. You’re sending others into zones where there are no decent drops. What are people supposed to do there—farm for 10 years???

Guards in lower-level areas? What for? There’s nobody there anyway. Guards would only make sense if PK junkies started harassing lower-level zones.

If Adena and drops were distributed equally everywhere, then sure—you could go build yourselves a house in Fafurion’s area and live there. But unfortunately, we’re not at the point where drops and Adena are well distributed across all areas.

It’s always ridiculous how you cry out for proper PvP, but at the same time you don’t give people any chance to become strong. It’s like me reserving the best equipment in a gym just for myself, and then complaining that no one else is getting strong.

Your way of thinking is incredibly naive and unwise.
 

LosChicos

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I agree with Elchigon.

If the intention is to help new players, it would make much more sense to place PK guards in lower areas like Oren (my dearest friend with 20 years of experience would appreciate it) or Heine (where PK Guards already are), not in the top farming zones. Right now there are guards in places like Kariks, SoA and Fafurion, which are exactly the areas with the best adena income. That doesn’t really balance the server, it just removes conflict from the places where competition should naturally happen.

Also, as it was mentioned 10x on this forum, the server already punishes PK through the karma system and equip drop, so adding guards on top of that feels like double protection.

I understand that some people just wants to farm peacefully and there are some people who PK just for fun as you already mentioned, that is just risk you hve to take when farming in top zones. But completely removing PK pressure from the best farming spots isn’t a good solution either. There are already safer areas like Chromatic or Isle where people can progress with much lower risk. And If you can take mobs in Fafu, you can freely farm in by guard protected SoA, where is not THAT big difference in adena income.

PK is part of L2. It creates competition for spots, forces interaction between players and keeps the world active. If the most profitable areas are fully protected, a big part of that open-world PvP disappears.

Yes, there is TW and siege every 2 weeks, there is pvp farming zone with only Vangelis farming (zone fine for epaulette, not adena), but events like TW or siege happen only occasionally, and a single PvP zone that is not economically important will not motivate most players to fight there. Players usually fight where the rewards are worth it.

PK pressure in top farming areas is one of the main ways PvP starts in open world. Someone kills a farmer, the clan comes to defend the spot, and suddenly you have real PvP content. Without that possibility, the world becomes much more passive.
Can you stop create new accounts and answer yourself that you agree with Elchingon while you are the same Person? ;) embarrassing...
 

Elchingon

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You don’t need to tell fairy tales here. You people who have time 24/7 come in fully maxed out with +16 gear and wipe everyone out around the clock. You push all the other players (normal people) into areas with barely any drops or Adena, just so you can keep the best spots for yourselves.

Why don’t you go somewhere else with your top-tier gear? Let new players achieve something too.

Two clans left? Well, there are simple explanations for that. They were PK-based clans, not friendly players—just toxic members. If they leave just because of guards, that speaks for itself. It was just a few people who have nothing else to do in life and wanted to claim the whole server for themselves. Good thing the admin realized that in time.

You have no understanding of the social growth of L2 servers. With your toxic PK behavior, you drive the majority away—away from the server, away from good farming areas. Most L2 players are normal working people with normal lives, while you are a minority—a small group of toxic players who see PK as the only purpose of the game.

In Russia, L2 is basically dead. They turned it into a casino and/or Call of Duty. No server there lasts longer than 6 months—there are constant wipes or merges. PK has absolutely nothing to do with PvP. This server already offers more PvP features than most others.

But you’re just crying about guards because they stop you from monopolizing the server. As far as I’m concerned, the remaining clans (if they’re PK-based) can leave too. Then we might finally have a fair and calm L2 environment where everyone is welcome.

And you say there are millions of servers? Then why are we here if there are so many others?

In L2, there are basically three types of servers:

Casino servers — where you’re forced to keep buying more and more.
Call of Duty servers — where the most toxic, no-life players fight each other 24/7.
And the ‘peaceful’ servers without autofarm — where everything is like x0.1 rates.

So where am I supposed to go?

I’ll say it again: as soon as this server turns into a ‘Call of Duty’ type, it will die. The server won’t be profitable if only a few PK-obsessed players remain.
Look, you’re building a nice story there… but it doesn’t match how L2 actually works.


First: this is not a “peaceful coexistence” game. Lineage II is built around conflict—limited spots, contested bosses, castles, flags. If you remove that friction, you’re not balancing the game… you’re stripping it of its core.


Second: the whole “you guys play 24/7 with +16 gear” argument is the usual excuse. There have always been people who play more or are better geared. Back then there were no guards protecting spots, and the game still worked because competition created movement: alliances, wars, betrayals. Add guards, and all you do is freeze the map.


You say clans left because they were “toxic.” No—they left because they couldn’t play the game the way it’s meant to be played. If you can’t fight for a spot, what’s left? Standing in line to farm? That’s not L2.


Third: you’re mixing up PK and PvP. PK is part of the ecosystem. It creates pressure. It adds risk. It makes moving, farming, even existing in the world actually matter. What you call a “fair environment” ends up being a conflict-free one… and in L2, that kills servers just as fast, if not faster.


About “most players have jobs and real lives”: sure—but then the question changes. Why play a game built around competing for limited resources? There are games designed for safe, steady progression. This isn’t one of them.


And most importantly—you’re already seeing the result. You say there’s only one clan left. That’s not because of PvP, it’s the opposite. When you remove real conflict, you remove the reason to organize. No enemies, no alliances. No pressure, no growth. And then people leave.


It’s not that the server will die by becoming “Call of Duty.” It dies by becoming irrelevant. Because when everyone can do everything without opposition… nothing actually matters.
 

LosChicos

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Look, you’re building a nice story there… but it doesn’t match how L2 actually works.


First: this is not a “peaceful coexistence” game. Lineage II is built around conflict—limited spots, contested bosses, castles, flags. If you remove that friction, you’re not balancing the game… you’re stripping it of its core.


Second: the whole “you guys play 24/7 with +16 gear” argument is the usual excuse. There have always been people who play more or are better geared. Back then there were no guards protecting spots, and the game still worked because competition created movement: alliances, wars, betrayals. Add guards, and all you do is freeze the map.


You say clans left because they were “toxic.” No—they left because they couldn’t play the game the way it’s meant to be played. If you can’t fight for a spot, what’s left? Standing in line to farm? That’s not L2.


Third: you’re mixing up PK and PvP. PK is part of the ecosystem. It creates pressure. It adds risk. It makes moving, farming, even existing in the world actually matter. What you call a “fair environment” ends up being a conflict-free one… and in L2, that kills servers just as fast, if not faster.


About “most players have jobs and real lives”: sure—but then the question changes. Why play a game built around competing for limited resources? There are games designed for safe, steady progression. This isn’t one of them.


And most importantly—you’re already seeing the result. You say there’s only one clan left. That’s not because of PvP, it’s the opposite. When you remove real conflict, you remove the reason to organize. No enemies, no alliances. No pressure, no growth. And then people leave.


It’s not that the server will die by becoming “Call of Duty.” It dies by becoming irrelevant. Because when everyone can do everything without opposition… nothing actually matters.
About one thing you are right, L2 never worked like that. TRUE, ALL OTHER SERVERS! BUT THIS SERVER doesnt fit into your L2 never worked like that... this Server is FULL autofarm, dont you understand that? Why you dont look for a server that fits for you?
 

biestbars

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Look, you’re building a nice story there… but it doesn’t match how L2 actually works.


First: this is not a “peaceful coexistence” game. Lineage II is built around conflict—limited spots, contested bosses, castles, flags. If you remove that friction, you’re not balancing the game… you’re stripping it of its core.


Second: the whole “you guys play 24/7 with +16 gear” argument is the usual excuse. There have always been people who play more or are better geared. Back then there were no guards protecting spots, and the game still worked because competition created movement: alliances, wars, betrayals. Add guards, and all you do is freeze the map.


You say clans left because they were “toxic.” No—they left because they couldn’t play the game the way it’s meant to be played. If you can’t fight for a spot, what’s left? Standing in line to farm? That’s not L2.


Third: you’re mixing up PK and PvP. PK is part of the ecosystem. It creates pressure. It adds risk. It makes moving, farming, even existing in the world actually matter. What you call a “fair environment” ends up being a conflict-free one… and in L2, that kills servers just as fast, if not faster.


About “most players have jobs and real lives”: sure—but then the question changes. Why play a game built around competing for limited resources? There are games designed for safe, steady progression. This isn’t one of them.


And most importantly—you’re already seeing the result. You say there’s only one clan left. That’s not because of PvP, it’s the opposite. When you remove real conflict, you remove the reason to organize. No enemies, no alliances. No pressure, no growth. And then people leave.


It’s not that the server will die by becoming “Call of Duty.” It dies by becoming irrelevant. Because when everyone can do everything without opposition… nothing actually matters.
You don’t understand it—this L2 you’re describing doesn’t exist anymore; it’s been gone for about 15 years. These nostalgic settings in today’s time just make the server empty. PvP and PK are two fundamentally different things. PvP promotes L2, but PK ultimately kills it.

You who support PK are a dying group of nostalgic players who don’t understand that if you want server growth, you have to let people farm and progress in peace. The admins aren’t stupid. They know why they place guards. They know they can’t make money with just 20 nostalgics. The admins know they need more players. And players only come if they can play peacefully (especially on this autofarm server).

You have a fantasy server in your head that doesn’t exist in reality. You’re trying to present your dreams as reality, but the actual data—numbers, money—shows the exact opposite. I’ll repeat myself: if you want more PvP, more competition, more clans, then let people build everything up in peace.

You can tell me whatever you want about how things “should” be, but the fact is, this is what we have now. TW, OLY, Castle Sieges, events—all of it works very well even without PK. But I’m repeating myself for the third time. Apparently, you don’t understand the difference between PK and PvP

The majority of players (on this autofarm server) don’t want to waste their valuable time fighting over spots. Autofarm servers are designed to save time. Whether you accept that or not is irrelevant.

We’re not talking here about “how a proper L2 should be with 1000+ players,” but about this specific server. And here, PK is draining the last bit of life out of it.
 
Last edited:

Elchingon

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You don’t understand it—this L2 you’re describing doesn’t exist anymore; it’s been gone for about 15 years. These nostalgic settings in today’s time just make the server empty. PvP and PK are two fundamentally different things. PvP promotes L2, but PK ultimately kills it.

You who support PK are a dying group of nostalgic players who don’t understand that if you want server growth, you have to let people farm and progress in peace. The admins aren’t stupid. They know why they place guards. They know they can’t make money with just 20 nostalgics. The admins know they need more players. And players only come if they can play peacefully (especially on this autofarm server).

You have a fantasy server in your head that doesn’t exist in reality. You’re trying to present your dreams as reality, but the actual data—numbers, money—shows the exact opposite. I’ll repeat myself: if you want more PvP, more competition, more clans, then let people build everything up in peace.

You can tell me whatever you want about how things “should” be, but the fact is, this is what we have now. TW, OLY, Castle Sieges, events—all of it works very well even without PK. But I’m repeating myself for the third time. Apparently, you don’t understand the difference between PK and PvP

The majority of players (on this autofarm server) don’t want to waste their valuable time fighting over spots. Autofarm servers are designed to save time. Whether you accept that or not is irrelevant.

We’re not talking here about “how a proper L2 should be with 1000+ players,” but about this specific server. And here, PK is draining the last bit of life out of it.
me aburri de hablar en ingles.
aqui el que esta distorcionando el juego eres tu. estas implementando tu vision del juego, podria nombrarte muchos servidores que siguen con su base funcional, y llevan años up, que tu tengas una vision del juego, no quiere decir que tu experiencia sea la realidad, es solo tu limitada experiencia, ademas, jamas dije que quiten guardias, solo dije que definan bien, por que hasta hoy, no existe un rumbo claro, quieres proteger a los nuevos? que se puedan equipar? perfecto, jamas dije quiten los guardias, pero es totalmente RIDICULO, que las zonas top farm, esten con ellos, por que precisamente esas zonas son las que incitan al pvp. supongo, que bajo tu vision, si yo pidiera que modifiquen una zona, con un drop x3, y zona flag no te molestaria verdad?.
ya que el fin de equiparse, seria ese, poder acceder a lugares mejores, cosa que aqui no existe, es un farm sin sentido, y es cosa de mirar las zonas de farmeo y veras de lo que hablo, pusieron guardias en kariks, y ahora es imposible ir a farmear a ese lugar. prayer? lo mismo, soa? soa es una basura por la geodata, te caes, no rinde. pero es una zona top farm y esta plagada de guardias. y ahora fafurion, con una geodata medianamente decente, y ponen guardias.

este mismo argumento te lo pasar a numeros, en lo que farmeas en 1 ronda de buff en fafu con un pj full ronda los 2.5b a 3b. mientras que en zonas como forest de oren, ntre 1.8 a 2.4
existe mucha diferencia? cual es el afan de querer llenar de guardias?. el que tu puedas farmear tranquilo? por que el juego se debe adaptar a ti? cuando la esencia del juego es otra?

o mejor aun, GM!!!! acaso tomas decisiones concientes ? o la tomas por quien llora mas? por que no veo con claridad el rumbo del servidor. vuelvo a repetir, si el fin es arruinar axis para que la gente se mude al otro server. no va por buen camino, ya que el otro, es un copy paste, lleno de guardias. y para farmear, juego un servidor x1. no un mid o de rates altos.
me parece una burla comparar lo que fue axis a lo que es ahora.
y espero, que almenos, si piensan llenar la zona de guardias, creen una zona de pvp que genere interes real, no como bonder que es una pena y verguenza el drop que dan.

PD: CHUPALO KYARO :D, con respeto y amor.
 

biestbars

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me aburri de hablar en ingles.
aqui el que esta distorcionando el juego eres tu. estas implementando tu vision del juego, podria nombrarte muchos servidores que siguen con su base funcional, y llevan años up, que tu tengas una vision del juego, no quiere decir que tu experiencia sea la realidad, es solo tu limitada experiencia, ademas, jamas dije que quiten guardias, solo dije que definan bien, por que hasta hoy, no existe un rumbo claro, quieres proteger a los nuevos? que se puedan equipar? perfecto, jamas dije quiten los guardias, pero es totalmente RIDICULO, que las zonas top farm, esten con ellos, por que precisamente esas zonas son las que incitan al pvp. supongo, que bajo tu vision, si yo pidiera que modifiquen una zona, con un drop x3, y zona flag no te molestaria verdad?.
ya que el fin de equiparse, seria ese, poder acceder a lugares mejores, cosa que aqui no existe, es un farm sin sentido, y es cosa de mirar las zonas de farmeo y veras de lo que hablo, pusieron guardias en kariks, y ahora es imposible ir a farmear a ese lugar. prayer? lo mismo, soa? soa es una basura por la geodata, te caes, no rinde. pero es una zona top farm y esta plagada de guardias. y ahora fafurion, con una geodata medianamente decente, y ponen guardias.

este mismo argumento te lo pasar a numeros, en lo que farmeas en 1 ronda de buff en fafu con un pj full ronda los 2.5b a 3b. mientras que en zonas como forest de oren, ntre 1.8 a 2.4
existe mucha diferencia? cual es el afan de querer llenar de guardias?. el que tu puedas farmear tranquilo? por que el juego se debe adaptar a ti? cuando la esencia del juego es otra?

o mejor aun, GM!!!! acaso tomas decisiones concientes ? o la tomas por quien llora mas? por que no veo con claridad el rumbo del servidor. vuelvo a repetir, si el fin es arruinar axis para que la gente se mude al otro server. no va por buen camino, ya que el otro, es un copy paste, lleno de guardias. y para farmear, juego un servidor x1. no un mid o de rates altos.
me parece una burla comparar lo que fue axis a lo que es ahora.
y espero, que almenos, si piensan llenar la zona de guardias, creen una zona de pvp que genere interes real, no como bonder que es una pena y verguenza el drop que dan.

PD: CHUPALO KYARO :D, con respeto y amor.
It’s also clear that we’re talking past each other. From my perspective, you’re wearing “fantasy glasses” and not seeing reality (your L2 “doesn’t exist” anymore). From your perspective, I have the wrong settings. And that’s why we could debate each other endlessly.

PvP always happens with mutual consent—whether someone is provoked into it doesn’t matter. PK is something completely different. On the Axis server, PK doesn’t promote PvP. You can see yourselves what your PK has led to here. More PK doesn’t automatically mean more PvP—especially on Axis, where the exact opposite happens.

You can keep your opinion and keep trying to promote PK, but that will only lead to two scenarios:

Scenario 1: Guards are removed → 50–80% of players leave.
Scenario 2: PK is punished more harshly and restricted further → then you (the “fun spoilers”) have to choose: either adapt and stop pointless PK, or you (the ~20% who support PK) leave the server.

You don’t understand Axis policy at all—the policy of autofarm servers. A server with PK only works with 1000+ active players, without autofarm, where people don’t know each other and wage wars. On Axis, that doesn’t work.

An autofarm server enables and encourages a completely different playstyle, different motivations, and different ways to reach goals. And you simply don’t want to understand that.

And it’s actually great to farm with guards. All locations are accessible to everyone, and everyone can achieve just as much as anyone else.

I wish you all a pleasant and peaceful farming session.
 

kyaro

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me aburri de hablar en ingles.
aqui el que esta distorcionando el juego eres tu. estas implementando tu vision del juego, podria nombrarte muchos servidores que siguen con su base funcional, y llevan años up, que tu tengas una vision del juego, no quiere decir que tu experiencia sea la realidad, es solo tu limitada experiencia, ademas, jamas dije que quiten guardias, solo dije que definan bien, por que hasta hoy, no existe un rumbo claro, quieres proteger a los nuevos? que se puedan equipar? perfecto, jamas dije quiten los guardias, pero es totalmente RIDICULO, que las zonas top farm, esten con ellos, por que precisamente esas zonas son las que incitan al pvp. supongo, que bajo tu vision, si yo pidiera que modifiquen una zona, con un drop x3, y zona flag no te molestaria verdad?.
ya que el fin de equiparse, seria ese, poder acceder a lugares mejores, cosa que aqui no existe, es un farm sin sentido, y es cosa de mirar las zonas de farmeo y veras de lo que hablo, pusieron guardias en kariks, y ahora es imposible ir a farmear a ese lugar. prayer? lo mismo, soa? soa es una basura por la geodata, te caes, no rinde. pero es una zona top farm y esta plagada de guardias. y ahora fafurion, con una geodata medianamente decente, y ponen guardias.

este mismo argumento te lo pasar a numeros, en lo que farmeas en 1 ronda de buff en fafu con un pj full ronda los 2.5b a 3b. mientras que en zonas como forest de oren, ntre 1.8 a 2.4
existe mucha diferencia? cual es el afan de querer llenar de guardias?. el que tu puedas farmear tranquilo? por que el juego se debe adaptar a ti? cuando la esencia del juego es otra?

o mejor aun, GM!!!! acaso tomas decisiones concientes ? o la tomas por quien llora mas? por que no veo con claridad el rumbo del servidor. vuelvo a repetir, si el fin es arruinar axis para que la gente se mude al otro server. no va por buen camino, ya que el otro, es un copy paste, lleno de guardias. y para farmear, juego un servidor x1. no un mid o de rates altos.
me parece una burla comparar lo que fue axis a lo que es ahora.
y espero, que almenos, si piensan llenar la zona de guardias, creen una zona de pvp que genere interes real, no como bonder que es una pena y verguenza el drop que dan.

PD: CHUPALO KYARO :D, con respeto y amor.
Puedo entender tu frustración y también entiendo lo que buscas en este servidor. Pero este simplemente no es el servidor adecuado para eso, ya que ofrece autofarm a tiempo completo y muy buenas oportunidades de PvP (si realmente te interesa el PvP y no el PK ni arruinarles la experiencia a otros jugadores).


Ese tipo de PvP en grupo y rivalidades por zonas no lo vas a encontrar aquí, porque el servidor no está diseñado para eso, empezando por la cantidad de jugadores.


Puedes insultarme si quieres, aun así te deseo un buen día.


Saludos cordiales.
 

Elchingon

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Puedo entender tu frustración y también entiendo lo que buscas en este servidor. Pero este simplemente no es el servidor adecuado para eso, ya que ofrece autofarm a tiempo completo y muy buenas oportunidades de PvP (si realmente te interesa el PvP y no el PK ni arruinarles la experiencia a otros jugadores).


Ese tipo de PvP en grupo y rivalidades por zonas no lo vas a encontrar aquí, porque el servidor no está diseñado para eso, empezando por la cantidad de jugadores.


Puedes insultarme si quieres, aun así te deseo un buen día.


Saludos cordiales.
no es frustracion. no mal entiendas, pero ya me canse, yo simplemente queria una zona top. donde si quiero farmear buena adena, y alguien me quiere quitar el spot, cagar matandolo.
me paso en kariks, de la nada me pusieron 50 magos al lado.
me paso en soa, de la nada 50 magos al lado.
y ahora... la historia se repite, pero sabes? A LA MIERDA. los matare igual, sobre todo a ti :D
fafurion, ni con guardias sera un lugar seguro!!!!!
 

kyaro

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no es frustracion. no mal entiendas, pero ya me canse, yo simplemente queria una zona top. donde si quiero farmear buena adena, y alguien me quiere quitar el spot, cagar matandolo.
me paso en kariks, de la nada me pusieron 50 magos al lado.
me paso en soa, de la nada 50 magos al lado.
y ahora... la historia se repite, pero sabes? A LA MIERDA. los matare igual, sobre todo a ti :D
fafurion, ni con guardias sera un lugar seguro!!!!!
Entonces ve a los Super Pigs, a los jefes espirituales y a los jefes épicos; ahí tienes el mejor botín y puedes pelear por quién se lo queda, ¿o no tengo razón? Si te divierte matarme sin motivo, adelante, pero no te sorprendas si los jugadores abandonan el servidor por comportamientos así. Que tengas una buena noche…
 

biestbars

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no es frustracion. no mal entiendas, pero ya me canse, yo simplemente queria una zona top. donde si quiero farmear buena adena, y alguien me quiere quitar el spot, cagar matandolo.
me paso en kariks, de la nada me pusieron 50 magos al lado.
me paso en soa, de la nada 50 magos al lado.
y ahora... la historia se repite, pero sabes? A LA MIERDA. los matare igual, sobre todo a ti :D
fafurion, ni con guardias sera un lugar seguro!!!!!
And I just wanted to prove that. All your talk about balancing is just an excuse to monopolize the best spots. You have no idea about social behavior, no understanding of server dynamics, and no clue how Lineage 2 servers differ from one another. It’s just plain selfishness — “I want everything for myself.” Why don’t you just say that honestly from the start!? First you hide behind concern for the server, but in the end the “small, moody, and greedy kid” comes out.
 

Elchingon

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And I just wanted to prove that. All your talk about balancing is just an excuse to monopolize the best spots. You have no idea about social behavior, no understanding of server dynamics, and no clue how Lineage 2 servers differ from one another. It’s just plain selfishness — “I want everything for myself.” Why don’t you just say that honestly from the start!? First you hide behind concern for the server, but in the end the “small, moody, and greedy kid” comes out.
eso es lo que piensas. ve a jugar habo hotel men, en ese tipo de juegos no existe el pvp o el pk :D.
esta mierda es lineage 2.

No, that’s where you’re wrong—you’re reducing everything to “selfishness” because it’s easier than actually understanding how these servers work.


Nobody is hiding behind anything. The point isn’t “I want everything for myself.” The point is that competition over the best spots is what creates the server’s dynamics in the first place. Remove that, and you don’t get fairness—you get stagnation.


You’re talking about “social behavior,” but in Lineage II social structure comes from conflict. Clans form because they need to hold territory. Alliances exist because there are enemies. Politics happen because resources are contested. If everyone is protected and nobody can push anyone out, that entire layer disappears.


And let’s be honest—what you call “monopolizing” is just winning control. Today it’s one clan, tomorrow it’s another. That’s how the game has always functioned. It shifts, it rotates, it creates stories. What doesn’t create anything is a system where no one can challenge anyone.


You’re accusing others of not understanding server dynamics, but ignoring a basic fact: servers don’t die because of conflict—they die when there’s no reason to compete anymore.


If someone really wanted everything “for themselves,” they wouldn’t argue for open PvP—they’d argue for exactly what you’re defending: a system where nobody can take anything from them.

Also, go look anywhere what Lineage II is and what it’s based on—you’ll find this:


Lineage II is an iconic fantasy MMORPG (massively multiplayer online role-playing game) developed by NCSoft, originally released in 2003. It is built around an immersive epic fantasy world, known for its hardcore gameplay, intense castle sieges, clan system (blood alliances), and an open-world PvP (player versus player) environment.

Which means your argument is based on your own fantasies, not on the actual purpose of the game.
 

biestbars

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eso es lo que piensas. ve a jugar habo hotel men, en ese tipo de juegos no existe el pvp o el pk :D.
esta mierda es lineage 2.

No, that’s where you’re wrong—you’re reducing everything to “selfishness” because it’s easier than actually understanding how these servers work.


Nobody is hiding behind anything. The point isn’t “I want everything for myself.” The point is that competition over the best spots is what creates the server’s dynamics in the first place. Remove that, and you don’t get fairness—you get stagnation.


You’re talking about “social behavior,” but in Lineage II social structure comes from conflict. Clans form because they need to hold territory. Alliances exist because there are enemies. Politics happen because resources are contested. If everyone is protected and nobody can push anyone out, that entire layer disappears.


And let’s be honest—what you call “monopolizing” is just winning control. Today it’s one clan, tomorrow it’s another. That’s how the game has always functioned. It shifts, it rotates, it creates stories. What doesn’t create anything is a system where no one can challenge anyone.


You’re accusing others of not understanding server dynamics, but ignoring a basic fact: servers don’t die because of conflict—they die when there’s no reason to compete anymore.


If someone really wanted everything “for themselves,” they wouldn’t argue for open PvP—they’d argue for exactly what you’re defending: a system where nobody can take anything from them.

Also, go look anywhere what Lineage II is and what it’s based on—you’ll find this:


Lineage II is an iconic fantasy MMORPG (massively multiplayer online role-playing game) developed by NCSoft, originally released in 2003. It is built around an immersive epic fantasy world, known for its hardcore gameplay, intense castle sieges, clan system (blood alliances), and an open-world PvP (player versus player) environment.

Which means your argument is based on your own fantasies, not on the actual purpose of the game.
I’m repeating myself again: L2Axis is not what you’re describing. You’re describing a server with 1000 active players. You’re only right if L2Axis removes autofarm, has 1000 active players, and (most importantly) it suddenly becomes the year 2006 again.
You don’t understand—this 2006 community barely exists anymore. It’s a dying community. Back when we were all between 12–25 years old, most people enjoyed fighting over spots. Now, those people are mostly gone.
You need to move on from the past and accept reality. Maybe there are still servers like the one you’re describing (although I doubt they can survive long-term—like I said, after a few months they die or merge, but who knows, maybe). But L2Axis is 100% not what you’re hoping for.
L2Axis can only exist if it adapts to the current majority. And that majority is against PK. They want PvP in all forms, but not PK.
I’m not trying to convince you how an L2 server should be. I’m just trying to explain what L2Axis can be. And by “can be,” I mean how it can continue to exist and grow.
Autofarm means there can’t be PK. Because autofarm, by design, exists so that people can gear up peacefully and then actively play when they actually have time.
You keep bringing up arguments about how L2 should be. But the fact is, after 20 years, the L2 world has changed and split so much that your “perfect vision” simply doesn’t exist anymore.

Of course, if you want to have the last word—then go ahead, you’re welcome to have it
 

Elchingon

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I’m repeating myself again: L2Axis is not what you’re describing. You’re describing a server with 1000 active players. You’re only right if L2Axis removes autofarm, has 1000 active players, and (most importantly) it suddenly becomes the year 2006 again.
You don’t understand—this 2006 community barely exists anymore. It’s a dying community. Back when we were all between 12–25 years old, most people enjoyed fighting over spots. Now, those people are mostly gone.
You need to move on from the past and accept reality. Maybe there are still servers like the one you’re describing (although I doubt they can survive long-term—like I said, after a few months they die or merge, but who knows, maybe). But L2Axis is 100% not what you’re hoping for.
L2Axis can only exist if it adapts to the current majority. And that majority is against PK. They want PvP in all forms, but not PK.
I’m not trying to convince you how an L2 server should be. I’m just trying to explain what L2Axis can be. And by “can be,” I mean how it can continue to exist and grow.
Autofarm means there can’t be PK. Because autofarm, by design, exists so that people can gear up peacefully and then actively play when they actually have time.
You keep bringing up arguments about how L2 should be. But the fact is, after 20 years, the L2 world has changed and split so much that your “perfect vision” simply doesn’t exist anymore.

Of course, if you want to have the last word—then go ahead, you’re welcome to have it
You’re not describing “reality”—you’re describing a design choice, and pretending it’s the only viable one.


L2Axis isn’t forced to become anything. Saying “it can only exist if…” is just you projecting your preferred playstyle onto the server and calling it survival. That’s not analysis, that’s bias.


You claim the community changed—sure, it did. But it didn’t all move in one direction. It split. There are players who want safe progression, and others who still want tension, risk, and control over territory. Killing one side to please the other isn’t “adapting,” it’s narrowing the game until only one type of player remains.


And about autofarm: that’s exactly the problem. You’re building a system where progression happens without interaction, then wondering why any disruptive element feels “wrong.” Of course PK doesn’t fit—because the system was designed to remove player friction in the first place. But removing friction also removes meaning. If nothing can be taken from you, nothing you gain has weight.


You say the old community is gone. Maybe. But what replaced it isn’t stronger—it’s just more passive. A server built entirely around that passivity doesn’t grow, it plateaus. People log in, progress safely, get bored, and leave. No rivalries, no grudges, no stories—just a loop.


And that’s the key difference: you’re talking about keeping players comfortable. I’m talking about giving them reasons to stay.


Because a server doesn’t survive just by avoiding conflict—it survives by giving players something worth fighting over.
 

biestbars

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Du beschreibst nicht die „Realität“, sondern eine Designentscheidung und tust so, als sei es die einzig praktikable.


L2Axis ist nicht gezwungen, irgendetwas zu werden. Zu sagen „Es kann nur existieren, wenn…“ bedeutet, dass du deinen bevorzugten Spielstil auf den Server überträgst und ihn als Survival bezeichnest. Das ist keine Analyse, sondern Voreingenommenheit.


Du behauptest, die Community hat sich verändert – ja, das stimmt. Aber sie hat sich nicht in eine Richtung entwickelt. Sie hat sich gespalten. Es gibt Spieler, die einen sicheren Spielfortschritt wollen, und andere, die weiterhin Spannung, Risiko und die Kontrolle über Gebiete suchen. Die eine Seite zu opfern, um die anderen zufriedenzustellen, ist keine Anpassung, sondern führt dazu, dass das Spiel so weit verengt wird, bis nur noch ein Spielertyp übrig bleibt.


Und was das automatische Farmen angeht: Genau das ist das Problem. Man baut ein System, in dem Fortschritt ohne Interaktion stattfindet, und wundert sich dann, warum sich jedes störende Element „falsch“ anfühlt. Natürlich passt PvP nicht hinein – schließlich wurde das System ja gerade entwickelt, um jegliche Reibungsverluste für die Spieler zu vermeiden. Doch Reibungsverluste zu beseitigen bedeutet, auch Bedeutung. Wenn einem nichts genommen werden kann, hat auch alles, was man gewinnt, Gewicht.


Du sagst, die alte Community sei verschwunden. Mag sein. Aber was sie ersetzt hat, ist nicht stärker – es ist nur passiver. Ein Server, der ausschließlich auf dieser Passivität basiert, wächst nicht, er stagniert. Die Leute loggen sich ein, kommen sicher voran, langweilen sich und gehen wieder. Keine Rivalitäten, kein Groll, keine Geschichten – nur eine endlose Schleife.


Und genau das ist der entscheidende Unterschied: Du sprichst davon, den Spielern ein angenehmes Umfeld zu schaffen. Ich spreche davon, ihnen Gründe zu geben, zu bleiben.


Denn ein Server überlebt nicht nur dadurch, dass er Konflikte vermeidet – er überlebt, indem er den Spielern etwas bietet, um das es sich zu kämpfen lohnt.
[/ZITAT]
Ich werde diese Diskussion nicht weiter mit dir führen. Da du den natürlichen Lauf der Zeit nicht verstehst oder akzeptierst (du kämpfst gegen die Zeit an), scheinst du irgendwo auf der Zeitlinie festzustecken. Wahrscheinlich bist du auch der Meinung, dass früher alles besser war. Ich bedauere dich, denn ich wünsche mir, dass auch Menschen wie du Freude erleben können. Aber L2Axis ist nicht das, wonach du suchst. L2Axis is moving in a completely different direction.
 
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