Dced Multiple times in Fafurion North & South

thevskunk

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Hey,

Just wanted to report a recurring issue I’ve been experiencing specifically in the Fafurion North and South areas.

I’ve been getting disconnected multiple times there, and it seems to happen only in those zones. I tested it on different characters as well, so it doesn’t appear to be character-specific.

Outside of those areas, the client runs normally without disconnects. Literally i've never had that issue. My client is 7.2.

Not sure if it’s related to:

  • the zone itself,
  • mob density,
  • geodata,
  • or something server-side,
but I figured I should report it since it’s been happening consistently.

Would appreciate if someone could check whether there’s anything unusual going on in those areas.

Thanks 👍
 

thevskunk

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2026.5.23 21:07:24
OS : No OS
CPU : AuthenticAMD AMD Ryzen 7 7800X3D 8-Core Processor @ 4201 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 2060 (9186)
PosCode : LS1(273) 179256:234623:-3294 16/1 [890]

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- Size 166976 FArray <- FMallocWindows::Realloc <- 00000000 166976 FArray <- FArray::Realloc <- 41744*4 <- FSkinVertexStream::GetStreamData <- UMaterial::ClearFallbacks <- ClearFallbacks <- UD3DRenderDevice::Flush <- UD3DRenderDevice::Exit <- DeleteRenDev <- UViewport::Destroy <- (WindowsViewport Transient.WindowsClient.WindowsViewport) <- UWindowsViewport::Destroy <- UObject::ConditionalDestroy <- (WindowsViewport Transient.WindowsClient.WindowsViewport) <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
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