L2 Axis @ Entangada vs Voladora (Hero with 3 Flags)

user653459045

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Despues de tanto volvi unos dias por el Axis a romper un anuel, mas que nada posteo este recurso educativo para el lider de umbrella asi aprende lo que es un 1v1, ya que con VitoCorleone me tiene miedo. Es mas, le doy la posibilidad de que se haga el pj que quiera! jajajaj
En el videito de hoy vemos al user Hantengu (si, se hizo trickster ) y aun asi...
ni siendo un pj counter de magos - ni siendo heroe - ni con 3 banderas - ni utilizando su daga heroe pudo matarme
Los dejo porque mi papa dice que debo ir a dormir jeje uwu.

 

Astaire

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Okay, time to defend a teammate and point out a few things.

Point 1: The Trickster is a counter to mages, but it depends on the Phranah.
With hands, using the map, and taking advantage of their skills, a mage can beat the Trickster. They might suffer, but they win. As for the Soulhound, they can easily beat the Trickster in several ways, especially on this type of server. For example, by stealing Majestic and Anti-Arrow from the PK, Ogre from the GK, Empowering Echo from the SPH, and/or Soul Barrier from the Trickster or DB. (All buffs last between 5 and 20 minutes, except the last one; for one PvP match, that's far too much time.)

Point 2: Covering the buffs makes it clear that you're doing exactly what was described above, or you're using Shield of Faith (pt ud) before going into PvP without using Arcane Shield or Eligibility. To top it off, you're not even using Cleanse and you're just standing there taking all the damage. This makes it even clearer that it was one of those two things, or both.

Point 3: Steal Divinity steals between 1 and 3 buffs. You used it 4 times, which gives an average of 8 buffs, leaving he with fewer stats. The longer this pvp goes on, the more advantage Soulhound gains.

Ultimately, with two jumps and one of the highest speeds in the game, it's easy to wait the 8 seconds for the skill, but the trickster isn't that much of a counter, judging by what you've shown, especially since you didn't need to use this tactic given that buffs don't return here.

Point 4: It doesn't matter that the trickster is a hero; he didn't use miracle, he used Phranah poorly, he had them as decoration, and even if he had used them well...
You're Soulhound, and as mentioned before, on this server, he's far superior to the trickster, so your point is irrelevant. As for the flags, they translate to 50+ damage here, and I've tested and even reported them; they're useless. What good are supposed 500-800 more AP/AKT if here you're dealing 1300 to 1350 damage, to give you an example?

All these points are a credit to the class itself, not to you as a player (except for point 4, that's the player's and the server's problem).
Someone who would truly playing from the class wouldn't need to use so much external junk that isn't even part of their class; they would prove themselves with their own skills and pure skill.
I won't even bother mentioning the exact damage done in that PvP; it's not worth it since this is an egotistical player who can't see beyond their own experience and doesn't even bother to read other people's opinions.

To conclude, this is a wake-up call for @RockStar , because if Strive has balance flaws like these that allow players to do at least points 1 and 3, it's not going to be on the right track. Balance isn't about leaving things as the skill descriptions say; it's about finding a middle ground and anticipating what players might exploit so that it's not broken.
 

user653459045

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I'll try to answer in my poor english as quickly as possible since my dad has to use the computer.

Point 1:That's a good idea, but I wouldn't have done so much PvP right now if that had happened back then. I don't have the kind of characters to steal so many buffs; anyone who knows me knows I'm never active for anything (not to mention that these PvP matches were one after the other). In the hypothetical case that i had stolen so many buffs, i would have lost my important buffs, and you're not taking into account that I don't cancel buffs, I "steal" buffs, and a trickster's buffs are practically useless to me since, as i mentioned, I'm a mage.

Point 2: The UD group was the perfect excuse for the trickster, which doesn't make sense since it's a UD that lasts even less than a Pranah, and again, the theory falls apart because there were 4 consecutive PvP matches. If you want to think/believe that I had 3 or 4 tanks connected to make sense of my victory, that's not the right approach. The damage with a UD group would have had to be so low that I simply couldn't continue the PvP because it would be too obvious. And regarding Arcane Shield, it's a Soulhound ability; it can even break me or leave me without MP. If you know how to play a Soulhound, you should know that it's not used just any old way. Not to mention that you're giving your opinion without having been there, so you're claiming that I had Arcane Shield active in every PvP match, understandable.

Point 3: That's right, stealing Divinity steals between 1 and 3 buffs, I completely agree.
But there are two scenarios:
A) You don't mention that stealing Divinity doesn't always benefit me, since it can remove and add buffs; in this case, a Trickster's buffs are useless to a Soulhound.
B) You started by saying "It's time to defend a teammate," so it's understandable that, when calculating the average, it benefits you, since you consider that a Soulhound, when using steal Divinity 4 times, steals an average of 8 buffs. But when talking about averages, we also have to consider the probability of "failure," since stealing Divinity isn't 100% effective, and this has been demonstrated even with characters without jewels. And in the hypothetical case that the debuff is effective, it doesn't always benefit the mage [What i explained in scenario A].

Point 4) This point is completely irrelevant. If they didn't care about being a hero or not, i assure you they wouldn't waste their time in the Olympics or logging into VPNs to transfer points (which isn't being discussed here). However, in the video, you can see the trickster using a hero's dagger to try and silence me, but since you have to defend your teammate, I understand that being a hero in this case "doesn't matter to you."
I understand that all your teammate's "pros" are failing or don't make sense for your defense, but you're making it very obvious. Flags add 1 or 2 points of damage; they're a bonus, and that's what makes people log into VPNs on Sundays and keep an eye on the flags. What's not debatable and not irrelevant is that the trickster who dies is a hero and has flags. If I were a hero and had flags, I assure you I would have won the PvP even sooner.
-If you say that Soulhound is superior to Trickster, then have a serious talk with user Hantemgu, since he didn't want to PvP me with his main character, his duelist is useless against me, and he was told to become a Trickster to beat me, but he saw the results. Rethink what character you can make.


It's not that I'm egocentric, I'm just bored of getting into debates with losers who, every time they lose, talk to the GM to "fix something," just like you did in your post.
Thanks for your analysis. I'd like you to analyze the video where your leader "VitoCorleone" says to log in with VPNs for the siege (I hope you also find it irrelevant since you don't see the point of the flags). Regards 💕
Okay, time to defend a teammate and point out a few things.

Point 1: The Trickster is a counter to mages, but it depends on the Phranah.
With hands, using the map, and taking advantage of their skills, a mage can beat the Trickster. They might suffer, but they win. As for the Soulhound, they can easily beat the Trickster in several ways, especially on this type of server. For example, by stealing Majestic and Anti-Arrow from the PK, Ogre from the GK, Empowering Echo from the SPH, and/or Soul Barrier from the Trickster or DB. (All buffs last between 5 and 20 minutes, except the last one; for one PvP match, that's far too much time.)

Point 2: Covering the buffs makes it clear that you're doing exactly what was described above, or you're using Shield of Faith (pt ud) before going into PvP without using Arcane Shield or Eligibility. To top it off, you're not even using Cleanse and you're just standing there taking all the damage. This makes it even clearer that it was one of those two things, or both.

Point 3: Steal Divinity steals between 1 and 3 buffs. You used it 4 times, which gives an average of 8 buffs, leaving he with fewer stats. The longer this pvp goes on, the more advantage Soulhound gains.

Ultimately, with two jumps and one of the highest speeds in the game, it's easy to wait the 8 seconds for the skill, but the trickster isn't that much of a counter, judging by what you've shown, especially since you didn't need to use this tactic given that buffs don't return here.

Point 4: It doesn't matter that the trickster is a hero; he didn't use miracle, he used Phranah poorly, he had them as decoration, and even if he had used them well...
You're Soulhound, and as mentioned before, on this server, he's far superior to the trickster, so your point is irrelevant. As for the flags, they translate to 50+ damage here, and I've tested and even reported them; they're useless. What good are supposed 500-800 more AP/AKT if here you're dealing 1300 to 1350 damage, to give you an example?

All these points are a credit to the class itself, not to you as a player (except for point 4, that's the player's and the server's problem).
Someone who would truly playing from the class wouldn't need to use so much external junk that isn't even part of their class; they would prove themselves with their own skills and pure skill.
I won't even bother mentioning the exact damage done in that PvP; it's not worth it since this is an egotistical player who can't see beyond their own experience and doesn't even bother to read other people's opinions.

To conclude, this is a wake-up call for @RockStar , because if Strive has balance flaws like these that allow players to do at least points 1 and 3, it's not going to be on the right track. Balance isn't about leaving things as the skill descriptions say; it's about finding a middle ground and anticipating what players might exploit so that it's not broken.
 

Astaire

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Joined
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I'll try to answer in my poor english as quickly as possible since my dad has to use the computer.

Point 1:That's a good idea, but I wouldn't have done so much PvP right now if that had happened back then. I don't have the kind of characters to steal so many buffs; anyone who knows me knows I'm never active for anything (not to mention that these PvP matches were one after the other). In the hypothetical case that i had stolen so many buffs, i would have lost my important buffs, and you're not taking into account that I don't cancel buffs, I "steal" buffs, and a trickster's buffs are practically useless to me since, as i mentioned, I'm a mage.

Point 2: The UD group was the perfect excuse for the trickster, which doesn't make sense since it's a UD that lasts even less than a Pranah, and again, the theory falls apart because there were 4 consecutive PvP matches. If you want to think/believe that I had 3 or 4 tanks connected to make sense of my victory, that's not the right approach. The damage with a UD group would have had to be so low that I simply couldn't continue the PvP because it would be too obvious. And regarding Arcane Shield, it's a Soulhound ability; it can even break me or leave me without MP. If you know how to play a Soulhound, you should know that it's not used just any old way. Not to mention that you're giving your opinion without having been there, so you're claiming that I had Arcane Shield active in every PvP match, understandable.

Point 3: That's right, stealing Divinity steals between 1 and 3 buffs, I completely agree.
But there are two scenarios:
A) You don't mention that stealing Divinity doesn't always benefit me, since it can remove and add buffs; in this case, a Trickster's buffs are useless to a Soulhound.
B) You started by saying "It's time to defend a teammate," so it's understandable that, when calculating the average, it benefits you, since you consider that a Soulhound, when using steal Divinity 4 times, steals an average of 8 buffs. But when talking about averages, we also have to consider the probability of "failure," since stealing Divinity isn't 100% effective, and this has been demonstrated even with characters without jewels. And in the hypothetical case that the debuff is effective, it doesn't always benefit the mage [What i explained in scenario A].

Point 4) This point is completely irrelevant. If they didn't care about being a hero or not, i assure you they wouldn't waste their time in the Olympics or logging into VPNs to transfer points (which isn't being discussed here). However, in the video, you can see the trickster using a hero's dagger to try and silence me, but since you have to defend your teammate, I understand that being a hero in this case "doesn't matter to you."
I understand that all your teammate's "pros" are failing or don't make sense for your defense, but you're making it very obvious. Flags add 1 or 2 points of damage; they're a bonus, and that's what makes people log into VPNs on Sundays and keep an eye on the flags. What's not debatable and not irrelevant is that the trickster who dies is a hero and has flags. If I were a hero and had flags, I assure you I would have won the PvP even sooner.
-If you say that Soulhound is superior to Trickster, then have a serious talk with user Hantemgu, since he didn't want to PvP me with his main character, his duelist is useless against me, and he was told to become a Trickster to beat me, but he saw the results. Rethink what character you can make.


It's not that I'm egocentric, I'm just bored of getting into debates with losers who, every time they lose, talk to the GM to "fix something," just like you did in your post.
Thanks for your analysis. I'd like you to analyze the video where your leader "VitoCorleone" says to log in with VPNs for the siege (I hope you also find it irrelevant since you don't see the point of the flags). Regards 💕
I'm not going to go into detail answering everything, so I'll keep it simple.
What we see in the video, if it's as you say, that you didn't use any of that, is even worse.
You reinforce my point about how completely broken the Soulhound is here. It beats a Trickster by fronting damage without needing to use Celanse, Arcane Shield, Eligmentor and/or DP. You don't need to run or control the damage you receive and take advantage of the class's strength, which is even worse.

While Steal does fail, it doesn't matter since you'll still be stealing those buffs. And saying that "it takes away your important buffs" isn't true, since it gives you the slots to, as I said, remove 1 to 3 buffs, which gives you more than enough space to remove them in the middle of PvP. It's not complicated at all.
PS: I'm not going to deny that there are players like that, but that card is irrelevant and doesn't work for me. I only have one character online at a time for any activity, and from what I've seen since I started playing here, everyone does that, but it's not relevant.

Good day to whoever reads this!
 
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